![]() ![]() Invisible Stalker: The tactics used to bind invisible stalkers are similar to those used for binding air elementals. An ice elemental often yields to its binder as soon as serious melting occurs. Ice Elemental: Binders use actual fire, fire spells, protections against cold, and sometimes even fire creatures to keep ice elementals at bay during summoning. Keeping large blocks of ice in the room saps the elemental’s power and cows it into submission more quickly, giving the caster a +4 bonus on the Charisma check to trap the elemental. Maintaining this state for 5 rounds demonstrates the binder’s superiority over the elemental, and grants a +4 bonus on the Charisma check.įire Elementals: When summoning a fire elemental, enclose the casting chamber with stone, remove flammable materials from the room, and prepare a magic circle and spells to protect against fire. This costs an additional 2,000 gp but adds +4 to the Charisma check.īelker: These dull-witted creatures enjoy expensive incense and exotic green woods that create heavy smoke.Ĭrysmal: Unlike other elementals, crysmals do bargain, but agree to a binder’s demands only if offered a substantial amount of crystal, which they use for reproduction.Įarth Elemental: Prepare the summoning chamber with swirling wind- and air-based spells to prevent the elemental from touching the floor. They are not subject to critical hits, precision-based attacks like sneak attack, or flanking.Īir Elemental: When summoning an air elemental, inscribe the magic circle with diamond powder, and release the elemental only once it has acquiesced to the caster’s power. Elementals are immune to bleed, paralysis, poison, sleep effects, and stunning. Should a conjurer wish to bind an elemental as he would a genie or fiend, the ritual is one of wrestling with the elemental’s creativity in reaching its home element. Most elementals do not bargain for favors-they respect only strength. Each elemental type is uniquely suited to adapting to conditions on its particular plane, and is arrogant about its powers when surrounded by its element… and uniquely frightened and cowed when shown a greater power or encased in an element not its own. They regard their lives as an eternal struggle to best themselves and each other. True elementals are simple creatures, thriving spirits animating bodies of pure elemental matter. Source: PZO1117 ( see Binding Outsiders for further details.) Elementals do not breathe, eat, or sleep.Elementals are proficient with shields if they are proficient with any form of armor. Elementals not indicated as wearing armor are not proficient with armor. Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types.Proficient with natural weapons only, unless generally humanoid in form, in which case proficient with all simple weapons and any weapons mentioned in its entry.Does not take additional damage from precision-based attacks, such as sneak attack. Not subject to critical hits or flanking.Immunity to bleed, paralysis, poison, sleep effects, and stunning.An elemental is a being composed entirely from one of the four classical elements: air, earth, fire, or water.
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